Watching each sparrow is too troublesome

"Architecture, unlike a game of checkers with fixed rules and a fixed number of pieces, and much like a joke, determined by context, is the croquet game in Alice in Wonderland, where the Queen of Hearts (society, technology, economics) keeps changing the rules." (Negroponte, from Sadler, 2005, 96)

Saturday, October 20, 2012

12: Telling the story

With my design under way it is important to grasp an idea of how I shall tell my story of architectural fiction. Breaking down the assessment requirements of Script, Stage and Scenes, I can get a better understanding of how to present my proposal.

So what does the context need?

What trends have impacted this scenario, and how does my proposal respond?

Breaking down the essence of my proposal in a timeline fashion can help figure out a progression for my presentation, as well as developing a narrative of an individual's experience within its spaces.

However, one story is just not enough - there is more to my proposal that the people that work within it - what about the general public and the corporate sponsors? I also want to find away to convey the interconnectedness of my proposal - how spaces are organised so that all these different people can interact in different environments to foster and promote innovation.




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